Adventure was a mean mistress for the first time player.
The goal was to get the magical chalice back to the castle. You controlled a square. I'm not going to mince words here...you were a fucking square. There is no amount of persuasion that will convince me that you were a knight, or the village hero, or even some kind of blockheaded dwarf...you were a square. Of course, you had to go over Hell's half acre to find the chalice, using keys to unlock different castles, a magnet to attract items that were hard to reach, and a sword to kill dragons who would, at the drop of a hat, do their damndest to swallow you with one bite. If you managed to avoid the troubles and grab the chalice, you had to be on your toes for the bat. The bat would fly by with an item in it's possession and swap it for the one you had. So, if you had the chalice and were ready to win the game, the bat could take it from you and leave you with something else...starting the whole quest over again.
Of course, the big thing with Adventure was the easter egg. Back in the day, Atari didn't give their programmers credit for the games they created. Eventually, they revolted, told Atari to piss off, and many of them formed the gaming juggernaut known as Activison. Before that, Adventure creator Warren Robinett had a different idea on how to stick it to the pixelated man. He planted the world's first easter egg in Adventure. If the player did the steps in the correct order, they saw this....
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